This guide helps you to build a proper archwing with useful weapons to progress through the star chart, fly over the Plains of Eidolon & Orb Vallis and use in Railjack. Amesha and Itzal should be your two go-to archwings. For star chart and open world Imperator Vandal, Fluctus or Larkspur should be your archguns of choice. For Railjack archguns Cyngas and Phaedra are added to the mix.

Mandatory archwings

There two different archwings that you need to get: Itzal and Amesha. For both you need access to the Tenno Lab in your dojo because all required blueprints are only available there . Like all archwings you need to build the wings, harness and systems first. After that you build the actual archwing from those parts. The building time is 36 hours.

Itzal

Itzal is the fastest archwing and can blink, rush ahead, double the distance compared with all other archwings. This is extremely helpful for quick Plains of Eidolon or Orb Vallis traversal and if you need to get out of danger very fast. The Penumbra (2) ability cloaks you as long as you are stationary. The third ability is called Cosmic Crush (3). This ability is extremely popular for farming in archwing missions and on open world maps because it pulls all resources and also enemies into one place. Fighter Escort (4) is Intzal’s final ability and it increases its defense capabilities significantly. A swarm of small drones will fly around your archwing and attack enemies near you.

Itzal is the weakest of all archwings. But being fast, able to cloak and sucking in resources are what makes it the most popular choice for all star chart content that is not Railjack. An Orokin Catalyst is well spend on this archwing. You can jump right into the Itzal build with all recommended archwing mods. 

Amesha

The second archwing worth getting is Amesha, an archwing with exceptional healing and damage reduction abilities for yourself and your squad mates. Amesha’s first ability Watchful Swarm (1) will summon drones that each stop one attack by sacrificing itself. This ability can also be also be cast on allies. Benevolent Decoy (2) could be considered Amesha’s signature ability. Benevolent Decoy creates a large energy field bubble with a smaller bubble in its center. All damage in the center bubble is mitigated and used for healing and all damage inside the larger bubble is directed into the smaller central bubble. Warding Grace (3) removes all status from allies in a large area around Amesha and also slows down enemies. The last ability called Vengeful Rush (4) will convert all incoming damage into energy similar to the warframe Rage mod

Amesha is a relative strong archwing with great survival utility worth using in all archwing space missions. It is the archwing of choice for Railjack. I highly recommend using an Orokin Catalyst on this archwing. You can jump right into the Amesha build with all recommended archwing mods. 

Archwing control advise

Archwing movement – especially in Corpus missions – can become confusing. There are few simple things to get the most out of archwing. 

You fly faster with Shift pressed and you activate afterburner with pressing Space while Shift is pressed

The best way for a hard stop in space missions is to fly against obstacles. It is not very elegant but highly effective. 

If you spin around your axis you need to lose speed by letting go of Space and Shift button. Just fly ahead slowly for a few seconds. Your archwing will auto-adjust. 

Blink is an archwing ability to rush ahead very fast. Use the Q button on your keyboard and you will blink ahead. Blink has a cooldown of 2 seconds and Itzal travels double the distance than any other archwing.

Mandatory archwing mods

There are 8 archwing mods and a single aura mod that need to go on your shopping list. From the 8 archwing mods, 2 are survivability mods that you need to get very fast. The rest of the mods can be acquired as you make your way through archwing missions and mod farming.  

Enhanced Durability is the first survivability you need to get. It gives your archwing a 150% health increase. This means 900 health for Itzal and 1800 health for Amesha. Luckily this mod is a guaranteed drop from the Jupiter junction. 

The second mandatory survivability mods ist Energy Inversion. This mod gives your archwing a 120% shield increase. It drops from, Cetus / Plains of Eidolon bounty 2. It has a 25% drop chance on rotation A and 15% drop chance rotation B. 

You should also have equipped Rejuvenation on your warframe when you are doing archwing missions. This mod will heal your and your squadmates’ archwing for 3 health per second. Does not sound much but it adds up over time.

Ability increasing mods that are harder to get and do not need to be acquired as fast as the survivability mods. Try to farm or buy ability mods over time because they increase your archwing usefulness noticeably. 

Auxiliary Power provides +90% more energy for your archwing abilities. Equipped with Auxiliary Power both Itzal and Amesha have 540 energy. It drops only from fighting Shield Dargyn at a depressing 0.17% drop chance. The best place for farming is Interception on Caesus (Uranus) or Pursuit on Pandora (Saturn). With this low drop rate uncommon transmutation and buying from other players are valid alternatives to acquire this mod. 

System Reroute provide +55% ability efficiency. In combination with Auxiliary Power extremely useful to keep up you abilities constantly. This makes blink over Plains of Eidolon or Orb Vallis extremely cheap in terms of energy spend. The mod drops from mostly archwing Grineer enemies at very low drop rate of 0.25%. The best farming place is Interception on Caesus (Uranus) or just buy it from other players for around 30 platinum.

Efficient Transferral increases your ability duration by +30%. The mod drops from Grineer Dargyn in archwing missions and Plains of Eidolon or from Corpus Attack drones. The drop rate is sadly very low rates. So, buying Efficient Transferral from other players for 5-7 platinum is a good alternative.

Energy Amplifier provides +60% ability range for your archwing. It drops from Grineer Shield-Hellion Dargyn with 1.5 % drop chance and the best place is once again Interception Caesus (Uranus). 

Hyperion Thrusters provide a +27.5% speed increase. This something that has to go on your Amesha. The mods has very low 0.4% drop chance from Locust Drones. Best try your luck on Salacia (Neptune) or buy it for 10p from other players.

Primed Morphic Transformer provides +55% ability strength. The reason I do not advise getting the normal Morphic Transformer is its very low 20% strength increase and an abysmal the drop rate. Check Baro Ki’Teer every other week to get Primed Morphic transformer for 150’000 credits and 350 ducats.

Itzal base content, late game build (0 Forma)

This is your base game build that covers all archwing missions and Plains of Eidolon + Cetus resource collecting (use your 3, Cosmic Crush). Itzal is the fastest archwing and with Hyperion Thrusters and double travel distance for blink it should be you goto-archwing on the Plains of Eidolon and on Cetus.

Itzal 0 forma late game build
  • Enhanced Durability (R5)
  • Energy Inversion (R3)
  • System Reroute (R10)Hyperion Thrusters (R10)
  • Energy Amplifier (R5)
  • Efficient Transferral (R3)
  • Auxiliary Power (R5)

Amasha Railjack late game build (2 Forma)

This build is made for fighting hard hitting enemies very late into the game. You will be fast enough to evade and can make proper use your Benevolent Decoy (2) to heal up constant and your Vengeful Rush (4) to get energy.

Amesha 2 forma railjack build
  • Enhanced Durability (R5)
  • Auxiliary Power (R5)
  • Energy Inversion (R3)
  • Hyperion Thrusters (R10)
  • System Reroute (R10)
  • Efficient Transferral (R3)
  • Energy Amplifier (R5)
  • Primed Morphic Transformer (R10)

Recommended arch-guns 

When it comes to archwing primary weapons there are two categories. Crit based weapons for archwing missions and for the use as ground gun (Gravimag). Status based weapons for Railjack.

Arch-guns, classic archwing missions & Gravimag

Three different archguns that can be recommended, just find the one you enjoy the most. The Fluctus is your archwing shotgun with short firing distance but high damage. the Imperator Vandal is your Soma Prime archgun allrounder. And finally the Larkspur as mid range high damage weapon.

All Imperator Vandal parts including the blueprint are drops in the regular occuring Balor Fomorian Invasion. But you can also buy all parts from other players for around 50 platinum. You cannot go wrong with this gun, even in Railjack.

The Larkspur blueprint is available in the Tenno lab in your dojo. It can be built without additional parts but the building requirements include 2 Crisma Toroids. They drop exclusively at the Orb Mother boss fight on Fortuna that is locked behind many days of farming. The marketplace price for the Larkspur is only 125 platinum and worth considering for this powerful archgun.

The Fluctus blueprint can be acquired in the Tenno lab in your dojo. The blueprint requires three components that each come from different syndicate: Fluctus barrel from Cephalon Suda, Fluctus stock from Steel Meridian and Fluctus limbs from Red Veil. You should trade those parts with other players that lack other arch-gun parts. – But it is sadly useless for Railjack.

Railjack arch-guns, archwing weapons

Railjack enemies require weapons that use status. The Cyngas and Phaedra both work exceptionally well against Railjack enemies. But you can also run the Imperator Vandal in Railjack.

The Cyngas blueprint can be acquired from the market for 35’000 credits. All three components come from different syndicates: Cyngas barrel from Arbiters of Hexis, Cyngas receiver from Cephalon Suda and Cyngas stock from The Perrin Sequence. You should trade those parts with other players that lack other arch-gun parts.
This burst archgun has an extremely high status chance and a very high damage fall-off. Both attributes make it perfect for Railjack.

The Phaedra blueprint can be acquired from the market for 35’000 credits. Similar to the Cyngas all part come from syndicates: Phaedra barrel from Arbiters of Hexis, Phaedra receiver from The Perrin Sequence and Phaedra stock from New Loka. Trading parts with other players is again your best option.
This autofire archgun has a very good status chance and a very high damage fall-off. Both attributes make it perfect for Railjack.

Imperator Vandal parts drop from the Balor Fomorian Invasion. This is your allrounder for everything.

Mandatory arch-gun weapon mods

This is your shopping list for arch-gun mods you want to use in archwing missions. Mods more suited for ground combat – once you acquired a Gravimag – are not covered in this guide because this guide is focused on space fights.

Rubedo-Lined Barrel provides +100% damage increase for your arch-gun. It is a guaranteed Jupiter junction reward and also drops from almost all Dargyn variants at around 2% drop chance. 

Dual Rounds adds +60% multishot to any arch-gun. It drops from Interception on Caelus (Uranus) on rotation A. Grineer Dogma have a 0.25% and Grineer Shield-Hellion Dargyn have a 0.4% drop chance for this mod.

Magazine Extension will increase your magazine size by +60%. This increase is important for arch-guns because there is just a single mag that recharges automatically when you are not shooting. The larger the mag the more you can shoot before waiting to reload. It drops on rotation A from Interception on Caelus (Uranus) and by Grineer Dargyn or Corpus Attack drones.

Hollowed Bullets adds +80% crit damage to your arch-guns. It drops from Interception on Caelus (Uranus) rotation A like many other arch-gun mods. There are few Corpus archwing units that also drop Hollowed Bullets but the drop rate an impossible 0.06%. 

Parallax Scope will provide a crit chance increase of +100% to your arch-guns. It drops like many other mandatory arch-gun mods from Interception on Caelus (Uranus) at  rotation A but also from a large assortment of Corpus and Grineer archwing enemies. 

Zodiac Shred will add +90% Slash damage to your arch-gun. This damage type is called Particle damage in Railjack. Once proc’ed on an enemy all incoming damage is increased by 7.5% per proc. Particle procs stack indefinitely; Thus increasing incoming damage excessively high.

Next are the base elemental mods similar to what we have for warframe primary, secondary and melee weapons. They all provide +120% elemental damage. You should combine to Corrosive and Cold for Grineer. And for Corpus archwing enemies Radiation and Cold. If you want to fight the Profit Taker Orb pure Radiation will destroy legs and body.

Electrified Barrel adds +120% electricity damage to your arch-gun. It drops from Interception on Caelus (Uranus) on rotation B 

Venomous Clip provides +120% toxin damage to your arch-guns. This mod drops on Interception from Caelus (Uranus) on rotation A. 

With Polar Magazine you add +120% cold damage to your arch-gun. It drops from mobile defense on Erpo (Earth) on rotation A.

The last elemental mod is Combustion Rounds. It provides +120% heat damage to arch-guns. It drops from Interception on Caelus (Uranus) on rotation A.

Then we have 4 status-elemental mods. All four mods drop at equally low drop chance of around 2.5% from the Profit Taker Orb fight and at 5% drop chance from the Balor Fomorian event mission every 2-3 months. Make sure you have all four +120% base elemental mods from above before you start farming the following:

Charged Bullets adds +60% electricty damge to your arch-gun and increases the status chance by +60%.

Contamination Casing adds +60% toxin damge to your arch-gun and increases the status chance by +60%.

Hypothermic Shell adds +60% cold damge to your arch-gun and increases the status chance by +60%.

Magma Chamber adds +60% heat damge to your arch-gun and increases the status chance by +60%.

Railjack arch-gun builds

All builds try to make use of status procs. In Railjack Slash translates to Particle that – when proc’ed – increases all incoming damage by 7.5% per proc. Puncture translates to Plasma damage in Railjack that – when proc’ed – strips armor and shields. In Railjack you can only have a single status type proc. That is why you want to keep either Slash or Puncture proc’ing.

Cyngas, Railjack build (1 forma)

  • Rubedo-Lined Barrel (R5)
  • Dual Rounds (R5)
  • Charged Bullets (R3)
  • Venomous Clip (R5)
  • Hypothermic Shell (R3)
  • Magazine Extension (R5)
  • Magma Chamber (R3)
  • Contamination Casing (R3)

Imperator Vandal, Railjack build (2 forma)

  • Rubedo-Lined Barrel (R5)
  • Automatic Trigger (R5)
  • Dual Rounds (R5)
  • Magma Chamber (R3)
  • Zodiac Shred (R5)
  • Charged Bullets (R3)
  • Hypothermic Shell (R3)
  • Electrified Barrel (R5)

Phaedra, Railjack build (2 forma)

  • Rubedo-Lined Barrel (R5)
  • Magazine Extension (R5)
  • Dual Rounds (R5)
  • Automatic Trigger (R5)
  • Charged Bullets (R3)
  • Magma Chamber (R3)
  • Polar Magazin (R5)
  • Hypothermic Shell (R3)

Base game arch-gun builds

In non-Railjack archwing missions or when you use your archgun with Gravimag in ground missions Crit builds are your best friend.

Imperator Vandal, late game crit build (2 forma)

  • Electrified Barrel (R5)
  • Venomous Clip (R5), Combustion Rounds (R5) when fighting Corpus
  • Polar Magazine (R5)
  • Parallax Scope (R3)
  • Magazine Extension (R5)
  • Hollowed Bullets (R3)
  • Dual Rounds (R5)
  • Rubedo Lined Barrel (R5)

Fluctus, late game crit build (2 forma)

  • Rubedo Lined Barrel (R5)
  • Dual Rounds (R5)
  • Hollowed Bullets (R3)
  • Parallax Scope (R3)
  • Electrified Barrel (R5)
  • Venomous Clip (R5), Combustion Rounds (R5) when fighting Corpus
  • Polar Magazine (R5)
  • Magazine Extension (R5)

Larkspur, late game hybrid build (1 forma)

  • Electrified Barrel (R5)
  • Venomous Clip (R5), Combustion Rounds (R5) when fighting Corpus
  • Polar Magazine (R5)
  • Magazine Extension (R5)
  • Modified Munitions (R5)
  • Dual Rounds (R5)
  • Rubedo Lined Barrel (R5)

Recommended arch-melee

Let me preface my recommendation that melee in archwing is generally not a good idea because you are extremely vulnerable while you hack away at enemies. I know that melee feels good especially in close quarter Corpus maps. But you tend to lose your shields very fast and you become an almost stationary target open to enemy attacks. 

For arch-melee the only weapon I can recommend is the Centaur. It is a very fast melee weapon with the highest initial crit chance of all archwing melee weapons. 

Its blueprint can be bought from the marketplace for 30’000 credits but it can also drop from the Daily Tribute login reward. The blueprint requires three parts that each come from a different syndicate. The Centaur blade is available from The Perrin Sequence, the Centaur handle is available from New Loka and the aegis from Arbiters of Hexis. To get all three parts you need to trade with other players that might need a part that you have in exchange for a part they have. If you do not like trading there is still the marketplace where the Centaur sells for 195 platinum with Orokin Catalyst equipped. 

Mandatory arch-melee weapon mods

The shopping list for arch-melee weapons is only 8 mods long. Half of it are elemental mods and the rest are what you come to know from normal melee weapon mods.

Cutting Edge is an arch-melee mod that increase your archwing’s melee damage by +60%. It drops from 9 different enemies at a reasonable rate. You should be able to acquire this mods by just playing archwing missions. 

Extend will extend your melee range by +80%. Currently it does not extend the lock-on range of arch-melee but just the radius the weapon is swung. It has a 3.16% drop chance from 6 different Grineer Dargyn enemies. The mod will also drop often as exterminate reward on Montes (Venus) and Syrtis (Mars). 

Tempered Blade provides +150% additional crit chance to any arch-melee weapon. Its best drop location is the Corpus sabotage mission on Galilea (Jupiter).

Bleeding Edge adds +110% crit damage to your arch-melee weapon. Interception on Caelus (Uranus) has a 10% drop chance on rotation B to give that mod.

Galvanized Blade provides +120% electricity damage to an archwing melee weapon. The mod drops as reward in 3 different missions but Corpus sabotage  on Galilea (Jupiter) provides the best drop chance of nearly 26%. 

Poisonous Sting adds +120% toxin damage to your favorite arch-melee weapon. The best drop location is the annoying archwing rush mission on Kepler (Phobos). There it has a drop chance of 14.29% on rotation A. 

Glacial Edge is the third of the elemental mods and it provides +120% cold damage to archwing melee weapons. It has a very good drop chance of 25% in the Corpus sabotage mission on Galilea (Jupiter) and a decent 10% drop chance on Caelus’ (Uranus) interception mission. 

The final elemental mod, Blazing Steel, provides +120% heat damage. Both farming locations – Corpus rush on Kepler (Phobos) and Grineer pursuit on Pandora (Saturn) – have very low drop chances under 4%. Either buy this from another player or try your luck with uncommon transmutation.  

Centaur Build – Grineer

This is how the mandatory mods fit on a 1 Forma Centaur build for Grineer. 

Centaur Build – Corpus

Like the previous arch-gun build toxin is swapped out for heat in Corpus missions. This mean switch Poisonous Sting for Blazing Steel to have radiation and cold against shields and alloy armor. 

Best places to level archwing and archgun

There are currently only two good places to level archwing and arch-guns. 

The better one of the two is interception on Caelus (Uranus). It is worth remembering that this mission also gives many mods that you need. You will end up playing this mission alone or when you are lucky with another lone stranger. Many players are intimidated by solo archwing interception. I have solo’ed this mission countless times and it is rather straightforward to always have at least 3 of the 4 points under your control. The secret is to fly from one interception point to the next and not to linger more than a few seconds after taking control. 

Always use blink and fly with max speed. Try to hit the interception satellites head on to make a full stop. Take one point and then move on to the next. When you have all 4 under control hunt down enemies aggressively. The best archwing for this mission is actually Itzal because you can move very fast from point to point and turn invisible while taking control of a point. 

The second mission mission worth knowing is mobile defense on Salacia (Neptune). It is a Corpus ship mission and it can be confusing at times. Defending all three satellites means you and each satellite will be a stationary targets for enemies. Your best choice of protecting the mobile defense satellite is Amesha

Using archwing in Plains of Eidolon and Orb Vallis

One of the great things about archwing is its use to traverse the open worlds of Plains of Eidolon and Orb Vallis. Itzal with its inate high flight speed and double blink distance is the archwing of your choice.

To be able to do this you have to install a Archwing Launcher Segment in your foundry. Like all orbiter segments this one’s blueprint can also be bought from the dojo Tenno Lab. Building this blueprint will cost you a few resources native only to Plains of Eidolon. You can also buy the Archwing Launcher Segment from the marketplace for 175 platinum.

Once built and installed you have to equip the Archwing Launcher in your gear menu. The next time you are on the Plains of Eidolon or in Orb Vallis you can pick Archwing Launcher to make use of it. 

Using archguns in ground missions, Gravimag

To use archguns as heavy weapons in ground missions you need to have completed the Profit-Taker Orb Heist 3. There is a lot of farming on Cetus involved to get to that point.

At the end of the heist you get a Gravimag to install on your archgun and an archweapon deployer. You have to add the archweapon deployer to your gear wheel.

Gravimags can be build from blueprints in your tenno lab in your dojo or bought for 20p from the market.

The arch-gun you want to install your gravimag on has to have an Orokin Catalyst installed. It makes only sense on your most used arch-gun. Adding a gravimag is done at the same place in the interface where you add forma or a catalyst.

If you deploy your arch-gun as heavy weapon in mission it will have noticalbe recoil and requires special munitions. You switch back to your normal weapon by using your Gear Wheel again; your arch-gun has a cooldown after your put it back.

Summary

Archwing has always been a controversial mode between Warframe players. Through the introduction of Gravimags and Railjack, mastering archwing has become mandatory. This guide tries to show you the right direction. And if at one point you struggle to find mods, weapon parts or resources for archwing there is no shame to spend a few platinum.

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