Many good warframes, many weapons and some essential items are part of clan research in Warframe. This means unless you join a clan these things are locked away from you. Luckily Warframe allows you to build a solo player clan.
This guide also has very popular youtube companion videos that you can watch when you are tired of reading.
Solo clan means 1 member “Ghost” clan
Clans in Warframe have different tiers. The more people a clan contains the higher the tier and the higher the resources required to research clan-related items. The smallest tier in clans is called the Ghost Clan tier. It has to have at least one member and it can hold up to 10 members. Therefore a solo clan just means Ghost Clan tier clan with a single member. Research costs in a Ghost clan are the lowest of all clan tiers.
Why and when should you consider a solo clan
There comes a point in the game when you need to have blueprints that are only available via clan research. Warframe blueprints from Volt, Nezha, Wukong or blueprints for landing craft segments and Dragon keys are the best examples of items locked behind clan membership.
In your early game you should try to find a clan that accepts you as a clan member. You can ask in the ingame Region or Recruiting for clan accepting new members. There is also the clans section the official Warframe forum you can use.
But the longer you stay in a clan the more you will experience inactive clan members or leaders, unbearable research costs in large clan or deserted clans. Building your own solo clan is a great solution. But building your own clan is a late game job. It requires lots of resources, time to build all rooms in the dojo and even more time to research all items.
The cost of building a basic research clan dojo
Building a small but extendable clan dojo in Warframe with all research labs, a trading post and ascension altar can be built in 7 days. There many resources involved but by far the biggest investment will be 14 Forma; 12 Forma for the rooms and 2 Forma for trading post and ascension altar.
Simple structure of a basic research clan dojo
For the past 3 years I have refined this simple yet extendable dojo structure for solo/ghost clans. If you follow this proven guide you will not be forced to destroy rooms nor have to make large scale rebuilds. The following animation shows what to build each day. You can also download the PDF layout for a printout.
Dojo building day 1
You need to found a clan to be able to build a clan dojo. That is what you on your first day.
In your orbiter, get into the main menu by hitting ESC. There choose Communication and next Clan. You can now create a new clan. Just go ahead and create your clan by giving it an appropriate name. You will be redirected to your Clan Overview screen where you can try to enter your clan dojo.
Upon entering your clan you will be informed that you need a clan dojo key first. When you prompt yes you will be thrown into your foundry. You have to search for dojo key or clan key in your foundry and then start building it. This will take 12 hours.
The first room of your dojo is already built in the background: the Main Hall. This an indestructible room that requires no additional resources to be build.
Dojo building day 2
On day 2 you start the actual building process by adding your first room. But need to pick up the clan key from your foundry first. Otherwise you will not be able to enter your dojo.
Next you head to your navigation console and pick the dojo location to travel there. It is located in the lower left corner of the star chart.
When you enter your dojo you will find an empty hall, your Main Hall. This hall has two connector doors, one on each side. Chose a side of your liking and interact with the still red connector door to initiate the building process. You will find yourself in the Dojo Architect interface.
Search for a room called Cross-Connector and click on it to start building. This will queue up the room for building but it will not start the building process. To start the building process you need to contribute the resources. The connector door has now the color yellow – indicating that resources are needed.
Interact again with the now yellow connector door. You will now see a new interface where all needed resources can be added. The actual construction of a room will only start if all needed resources have been supplied.
A cross-connector is a floor with four ends. Each end can be connected to another room or floor. Connectors build the spine of your dojo where the “real” rooms will be attached to. The first end is now connected to the main hall. Construction will take 12 hours. You can come back tomorrow and make sure to build another forma.
Dojo building day 3
Your first cross-connector is now finished. You can now add two reactor rooms at the left and right of the cross-connector. Go through the connector and go left until you hit another red connector door.
Interact with it, search Reactor room and build it. Like on the previous day you have to interact with the now yellow door and supply all the resources needed to build the room. Repeat the process for the right side of the cross-connector.[image: presentation day 3]
Now both reactor rooms are being built and it will take 12 hours before they are finished.
The reactors are needed to provide all the energy needed to support more rooms. It is important that you build your reactor rooms as early as possible.
The final thing you should do is placing a transporter in the middle of the cross-connecter. Transporter will allow you fast traveling in the dojo between all build transporters.
Hit ESC to get into the menu and choose Decorations. Next choose Decorate. It is barely noticeable but you are in “Decorate Mode”.
You have to press 1 to choose from the items you want to put down. Use the search bar and look for Transporter and click on the Transporter item. You can now play around where exactly you want to place the Transporter. When you found the right spot hit the left mouse button and give this location a proper name like Reactors.
Now a yellow shape is on the ground. The yellow color indicates that resources are needed to start the building process. Looking at the yellow shape use your 2 key on your keyboard to open the interface that lets you provide all needed resources. Put all resources in or use the Contribute All button and the construction will begin.
Dojo building day 4
With both reactors fished you can start your “research wing”. Before adding another room you should add two more decorations to the Main Hall: a transporter and a trading post.
First add a transporter labelled Main Hall to the center of the Main Hall. Like on day 3 you have to go the decorations menu by hitting ESC on your keyboard. Then choose Decorations followed by Decorate. Next you go to the place you want you transporter to be located and press 1 on your keyboard. Search for Transporter and put it down. Finally add the needed resources to the still yellow shape by pressing 2 on your keyboard.
The next decoration is the Trading Post. Go into the Decorate Mode like before but this time choose Trading Post in the search bar. Put it on any location you like and then provide the needed resources.
After all this has been finished you need to head to still red connector door in the main hall opposite the reactor wing. Add a cross-connector and supply the resources needed.
Dojo building day 5
Your trading post is finished and you can receive other players to trade with them. The Main Hall transport is also finished and you can now travel between two places in your dojo. There are more to come, promised.
You need to go into the freshly build first cross-connector of your research wing. To the right build the Oracle room and do not forget to contribute all resources. You need the Oracle room as prerequisite for all other labs.
Then you need to build another cross-connector just ahead coming from the current cross-connector. This will be cross-connector two of your research wing.
Dojo building day 6
You are now in for lots of building and you have hopefully stockpiled forma because today we need 4 forma alone. With the Oracle room finished you can finally start building all labs.
In the first cross-connector opposite of the Oracle room, you build the Orokin Lab room. Then go into the newly built second cross-connector. To the left build the Tenno Lab, straight ahead build another cross-connector and to the right build the Energy Lab.
The final thing you can do is adding a transporter the Oracle room.
Dojo building day 7
There are only two major labs missing that you will add today. You have to go into the third cross-connector of your “research wing”. To the left build the Bio Lab and to the right build the Chemical Lab.
The next thing you should do is add a transporter to all labs you built yesterday and label each accordingly: Orokin Lab, Tenno Lab, Energy Lab.
Tomorrow when the final two labs, Bio Lab and Chemical Lab, have been build you should also add transporter to each of them.
Now the real work doing research begins
Once you build your dojo the real work and waiting game begins. You have to get into each of the research labs – Tenno lab, Energy lab, Chem leb, Bio lab, Orokin lab – and start researching each item available to reserach. Depending on your available resources this takes 4-6 weeks.
What to research in Tenno, Chem, Bio, Energy & Orokin lab
At the time of writing there are over 150 different items that can be researched in clan dojo research labs. Sadly the majority of the weapons is lackluster and very expensive to build. All weapons blueprints acquired in the dojo labs require a forma to build and rarely have an initial polarity. I have added a separate youtube video for mandatory dojo research just at the end of this chapter.
Mandatory research for the Orokin Lab
That one is very simple because it is all Dragon Keys that are needed Orokin Vaults.
Mandatory research for the Tenno Lab
Longer list this time because it involves all warframes and their part available for research: Banshee, Volt, Wukong, Nezha. It involves two archwings and their parts: Itzal, Amesha.
If you can manage the research cost I would advise to research and then build the Guandao polearm. It is a very powerful but low mastery rank melee weapon.
Mandatory research for the Bio Lab
Just 10x Squad Health Restore.
If you think you can spare the resources you should research the Pox secondary. Fully optional but the Pox is a very useful weapon to strip off armor from enemies.
Mandatory research Chem Lab
This list is just a bit longer with 10x Squad Ammo Restore and the Ignis flamethrower.
Mandatory research Energy Lab
On the list here are three weapons because they are either unique in mechanic or just extremely powerful: Lenz, Amprex and Arca Plasmor. Also make sure you grab the Helios sentinel and 10x Squad Energy Restore.
There are a few interesting weapons hidden in this Lab. You should try to research and build the Opticor primary and the Staticor secondary. The former is a powerful beam weapon the latter is very useful to clear a path through enemy hordes. Both weapons are not mandatory to have.
Youtube – Mandatory research for dojo labs in Warframe clans
Extend basic dojo: Dry Dock & Crimson Branch
If you are in your late game, you will get to a point where you want to trade your Kuva Lich and you want to build your personal Railjack. This requires two additional dojo rooms: Dry Dock and Crimson Branch. They take up large amounts of space and they are very expensive.
Both rooms can easily be added in one day to the current layout if you stuck to the original basic dojo layout.
The Dry Dock can be built on the side of the “reactor wing”. It will even provide some room for extension because the Dry Dock has two additional connector-doors to make use of.
The Crimson Branch will close off the “research wing”.
I have created this PDF containing the late game dojo layout if you like a proper printout.